AI Insights · Timothy · January 2023
Top 5 Gacha Games Performance in South America Q4 2022
Discover how the top 5 Gacha games performed on a unified platform in South America during Q4 2022, with insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Gacha games in South America showcased notable trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
8 Ball Pool™ experienced a consistent increase in weekly revenue, starting at approximately $67.6K at the end of September and reaching nearly $97.9K by the last week of December. Weekly downloads showed significant growth, starting around 357K and peaking at about 473K in the final week. Weekly active users also saw a steady rise, beginning at 5.57M and ending the quarter at approximately 6.38M.
Head Ball 2 - Soccer Game had a varied performance in weekly revenue, with a peak of around $6K in mid-October and a slight dip to approximately $5.1K by the end of December. Weekly downloads saw a notable increase from 130K at the end of September to about 217K in mid-December, before slightly dropping to around 173K in the last week. The game’s weekly active users grew from about 655K to nearly 790K over the quarter.
Asphalt 8: Airborne demonstrated a stable weekly revenue pattern, starting at around $2.7K and maintaining similar levels throughout the quarter, ending at approximately $2.7K. Weekly downloads showed an upward trend, starting at about 98K and reaching around 166K in early December, before settling at approximately 132K by the end of the quarter. Weekly active users increased from around 309K to nearly 415K during the same period.
Need for Speed No Limits saw a steady increase in weekly revenue, beginning at about $8.7K and peaking at nearly $15.8K in mid-December. Weekly downloads also showed a positive trend, starting at around 112K and reaching approximately 180K by the end of December. The game’s weekly active users grew from about 732K to approximately 952K over the quarter.
eFootball™ 2024 had the most significant revenue growth among the top 5, starting at approximately $65K and peaking at around $200K in late November. Weekly downloads increased from about 84K at the end of September to nearly 190K by the end of December. Weekly active users saw substantial growth, starting at around 4.65M and reaching approximately 6.96M by the end of the quarter.
These insights highlight the dynamic nature of the Gacha game market in South America. For more detailed data and further insights, visit Sensor Tower.